Chapter by chapter
A history of the workshop
Everything below really happened on slopped.site, in 2026, in roughly this order. The first chapter is a legend, and says so.
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Legend has it
Before the wall
Nobody knows where the Slopwright learned to put a sea in a sardine tin. The earliest evidence is the tin. The workshop keeps no records from before that, and he prefers it that way.
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Scroll
The ones that wouldn’t sit still
Some pieces refused to stay on the wall. They became Scroll: an infinite zoom through the collection, one artwork opening into the next through fractals, burns and ripples.
See it → -
games.slopped.site
Games, against advice
SK8 2026, a side-scrolling skate game with flips, grabs and very long rails, then eight tiny arcade games. Nobody asked. Everyone plays.
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Widescreen
Wider windows
Some pieces got a 16:9 version: wallpapers for anyone who wants a fork pouring the tide on their desktop, and sharper landscapes in Scroll.
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From slop to style
Taking students
The Slopwright started teaching. Eight modules on directing AI images, from generic slop on purpose to a finished commission, with real labs and signed badges. Graduates are Apprentices.
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Slop at scale
Taking more students
A second pathway: house styles, Agent Skills, MCP tools, provenance and a pipeline. Graduates are Journeymen. He has not explained what comes after that.
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The MCP server
A door for machines
The workshop opened a door for AI assistants: a small, read-only MCP server where any assistant can browse the collection, fetch the slop of the day and check a badge.
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The lamp is still on
Now
242 pieces and counting. New packs arrive; the newest go to the top of the wall.
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