The instructor
The Slopwright teaches
On learn.slopped.site he runs the Slop Curriculum: make generic slop on purpose, then learn to direct it, then make the direction reusable. After that it forks: the first branch turns all of it on games. Every module opens with a line from him.
Pathway 1
From slop to style
Make generic slop on purpose. Then learn to direct it.
Graduates: Slopwright’s Apprentice
Pathway 2
Slop at scale
Make your direction reusable: house styles, skills, tools and provenance.
Graduates: Slopwright’s Journeyman
Branch · pathway 3
Slop that plays
Slop out a game, then keep the machine on the rails until it’s a good one.
Graduates: Game Slopwright
His method
Show the default first. Every lesson starts from what the machine does on its own, generic slop, and replaces one default with one decision: the subject, the camera, the light, the medium.
Then make people do it. Labs run a real image model (or a small game engine) and a checklist says what’s missing. Badges are signed by the workshop’s server, so they mean something. And everything gets labelled as AI-made, because it is.
